So hopefully this way we can give you a better version of the game." "We didn't want to release something that we weren't proud of basically, and that we didn't want players to play. Because otherwise, the game that goes on the disc, obviously it has to be playable without a patch." "Like, a significant amount of weeks actually. "As creatives obviously, by going digital-only it does allow us more time to polish the game," Rowley said. It just felt it makes sense for this, and the timing felt right," Lake explained, before Rowley gave a little more detail. "Yeah, it is digital only, and kind of coming to this idea, both from Remedy and Epic's perspective, that's our current thinking. Speaking to Eurogamer at Summer Games Fest earlier this month, Alan Wake 2's creative director Sam Lake and game director Kyle Rowley gave us a little more detail on the reasoning behind going digital-only, explaining that, actually, it was to allow Remedy more time to polish the game to an acceptable level - something publisher Epic Games had also been on board with. This has naturally sparked some concern among certain fans, with digital-only downloads posing issues for both game preservation, as shown by the closure of the Nintendo 3DS eShop in March this year, as well as ownership rights, exemplified by the infamously de-listed survival horror spinoff PT. As we learned in May, from an FAQ provided by developer Remedy, Alan Wake 2 will only have a digital release when it launches on October 17th later this year, with "no plans" for a physical release on disc at the time.
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